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Motor interference in interactive contexts

机译:交互环境中的电机干扰

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摘要

Action observation and execution share overlapping neural substrates, so that simultaneous activation by observation and execution modulates motor performance. Previous literature on simple prehension tasks has revealed that motor influence can be two-sided: facilitation for observed and performed congruent actions and interference for incongruent actions. But little is known of the specific modulations of motor performance in complex forms of interaction. Is it possible that the very same observed movement can lead either to interference or facilitation effects on a temporally overlapping congruent executed action, depending on the context? To answer this question participants were asked to perform a reach-to-grasp movement adopting a precision grip (PG) while: (i) observing a fixation cross, (ii) observing an actor performing a PG with interactive purposes, (iii) observing an actor performing a PG without interactive purposes. In particular, in the interactive condition the actor was shown trying to pour some sugar on a large cup located out of her reach but close to the participant watching the video, thus eliciting in reaction a complementary whole-hand grasp. Notably, fine-grained kinematic analysis for this condition revealed a specific delay in the grasping and reaching components and an increased trajectory deviation despite the observed and executed movement's congruency. Moreover, early peaks of trajectory deviation seem to indicate that socially relevant stimuli are acknowledged by the motor system very early. These data suggest that interactive contexts can determine a prompt modulation of stimulus-response compatibility effects.
机译:动作观察和执行共享重叠的神经底物,因此观察和执行同时激活可调节运动性能。以前有关简单的掌握任务的文献表明,运动影响可以分为两个方面:促进观察和执行的一致动作,以及干扰不一致的动作。但是,对于复杂交互形式下电机性能的具体调节知之甚少。根据上下文,观察到的动作是否完全相同,是否有可能对时间重叠的一致执行动作造成干扰或促进作用?为了回答这个问题,要求参与者使用精确的握把(PG)进行抓握动作,同时:(i)观察固定十字,(ii)观察演员以互动目的执行PG,(iii)观察没有互动目的执行PG的演员。尤其是,在互动情况下,该演员被示为试图将糖倒入一个大杯子中,该杯子不在她的触及范围内,但靠近观看视频的参与者,从而引起了互补的全手抓握。值得注意的是,针对这种情况的细粒度运动分析表明,尽管观察到并执行了运动,但抓取和到达部件发生了特定的延迟,并且轨迹偏差增加了。此外,轨迹偏离的早期峰值似乎表明运动系统很早就意识到了与社会相关的刺激。这些数据表明,交互上下文可以确定刺激响应兼容性效应的即时调节。

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